Matchmaking System
EazyMods is now presenting our Matchmaking System Script. This Features The Following
- - Fully utilizes ox_lib for notifications, callbacks, and optimized functionality.
- - Fully optimized and coded in CFX Lua v5.4 using up-to-date syntax.
- - Easy installation with provided .sql file.
- - Players can create lobbies with specified match types and weapons.
- - Each lobby has a unique ID and is assigned a host player.
- - Players can join existing lobbies.
- - Automatic checks for required player count before starting matches.
- - Dynamically assigns players to two teams (Team1 and Team2).
- - Randomized ramp sets are selected from the configuration for each match.
- - Teleports players to predefined team-specific ramp positions.
- - Configurable countdown timers with notifications before matches begin.
- - Freezes players during countdown and unfreezes them when matches start.
- - Sends match-specific data to players, including team, weapon, and match ID.
- - Tracks player states (alive or dead) in real time.
- - Integrates ESX death detection using esx:onPlayerDeath.
- - Automatically revives dead players during resets and after matches.
- - Scoring system for both teams, awarding points when the opposing team is eliminated.
- - Configurable win condition (e.g., first team to reach a specific score).
- - Ends matches automatically when win conditions are met, declaring a winner.
- - Resets player positions and revives dead players after each round.
- - Performs synchronized freezing and countdowns during resets.
- - Automatically teleports all players to a default spawn and resets routing buckets after matches.
- - Customizable notifications for an immersive UI experience.
- - Configurable via a Config file:
- - Custom ramp positions and default spawn locations.
- - Match types and required player counts.
- - Win conditions, countdown durations, and reset delays.
- - Default routing bucket for post-match resets.
- - Dynamically selects ramp sets for variety in matches.
- - Server-side freezing and unfreezing ensures synchronization for all players.
- - Cleans up all match-specific data after matches end.
- - Leaderboard system to track top players based on matchmaking_wins.
- - Random join button allows players to join random lobbies easily.
- - Checks every 1 minute if all matches are empty, and they will automatically be deleted.
- - Added a check for playerDropped to automatically end the match.
- - If not in routing bucket 0, it will not allow them to join the match.
- - If in a game and does /matchmaking, the only option that shows is "leave match."
- - Fixed leaderboard not working.
This Very Immersive System Is Better Than Any Of Its Competition, With A Complete Config For Anything That May Be Needing To Be Changed! This Is The Best Public Matchmaking System Ever Released.
Preview Video : https://youtu.be/tnfPLRq6K-A
Documentation : https://docs.eazymods.org/documentation/matchmaking-system